◊ JAVA 1.2 ONLINE TRAINING SERIES
Online Java 1.2 Training
Java » Java Fundamentals
Check out these great money-saving course packages:
Only $99.95
Java 1.2 Series (20 hours)
ONLINE Java 1.2 TRAINING FEATURES
- Learn Java 1.2 online with these interactive online Java 1.2 courses.
- Affordable Pricing (Only $99.95 for the complete series)
- A full year to complete the Java 1.2 courses
- Retake the Java 1.2 courses as many times as you like
- Measure your progress with assessment tests after each course
- Earn completion certificates after passing each assessment test
1. Java 1.2:1 Writing Java Programs
Time: 2 hours
This course provides an introduction to using the Java programming language.
Objectives
- Explain the basic functions of Java applications and programs
- Write and compile Java programs
Topics
- Becoming a Programmer
- Writing Your First Program
- Understanding How Java Programs Work
2. Java 1.2:2 Java Programming Basics
Time: 4 hours
This course provides an introduction to the basics of programming in Java.
Objectives
- Use variables and strings
- Use conditional tests
- Repeat actions using loops
Topics
- Storing Information in a Program
- Using Variables and Expressions
- Using Strings to Communicate
- Using Conditionals to Make Decisions
- Repeating an Action with Loops
3. Java 1.2:3 Using Objects and Arrays
Time: 4 hours
This course explains how to create and manage arrays and objects.
Objectives
- Store information in arrays
- Create and describe objects
- Create an inheritance hierarchy
- Create and use methods
Topics
- Storing Information with Arrays
- Creating Your First Object
- Describing What Your Object Is Like
- Inheriting Methods from Other Classes
- Inheriting Methods from Other Classes
4. Java 1.2:4 Creating Java Applets
Time: 4 hours
This course explains Java applets and how to set up and manage them.
Objectives
- Use an applet on a Web page
- Manage applet threads
- Send and receive applet parameters
- Display fonts and colors in applets
Topics
- Learning How Applets Work
- Creating a Threaded Applet
- Sending Parameters to Applets
- Using Fonts and Color in Applets
5. Java 1.2:5 Graphics and User Events
Time: 3 hours
This course shows how to create graphics, animations, and user interfaces with Java.
Objectives
- Add graphics to an applet
- Animate images in an applet
- Build a user interface
Topics
- Working with Graphics
- Creating Animation
- Building a Simple User Interface
- Using Layout Managers
6. Java 1.2:6 Putting Your Skills to Work
Time: 3 hours
This course explains how to put together some of the Java features beyond the basics to create Web applets.
Objectives
- Use classes that act as a die or a calculator
- Put together a sample game for a Web site
- Animate an image background
- Place images on the screen edges
Topics
- Responding to User Events
- Playing Games with Java
- Writing a Game for the Web
- Spicing Up a Web Page
- Making Your Knowledge Add Up
Resources for Java 1.2